Drone Commander
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Drone Commander Development Status

In Active Development

// Most Recent: Meet Ryn — The 'Ghost'

FEBRUARY 22, 2026

Ryn — Ghost Operative

She's the one command pretends doesn't exist on paper — a Ghost Operative aboard the Freexyl, specialising in infiltration, espionage, and getting into places she absolutely should not be.

If Fel is the disciplined blade, Ryn is the loose wire. She's chaotic, unpredictable, and treats high-security infiltration like a game she's already winning. She doesn't carry a sidearm — says guns are too loud and too boring. Just claws, bypass tools, and that grin.

Off-duty, she's the one starting card games in the mess hall, giving humans weird nicknames they can't shake, and showing up in places she has no clearance to be — just to prove she can.

Read full post on Patreon →

FEBRUARY 19, 2026

Floramel Scene & Art Pipeline

Floramel's scene is nearly complete — code and prototype done, waiting on final art. This cutscene is being earmarked as one of the five game trailers. A massive batch of new character art and Visual Novel cutscene artwork is currently in the design pipeline.

// Recent Highlights

RTS Complete Rewrite

RPG & World Building

Art & Characters

// Development Roadmap

Core Engine & Systems — RPG, RTS, and VN frameworks all operational and validated
All Core RPG Battle Objectives — Dominion bases, Thunderporter, FPV drone, prisoner rescue, data uplinks
RTS Rewrite — 200x faster, AI IQ system, mothership design, dynamic grouping
Cutscene & Dialogue System — Music-synced cutscenes, automated dialogue chains, briefing templates
Character Art & VN Scenes — Massive batch in production, 0% AI art target
Level Production — Building out playable levels, exploration content, Forge and Drunmuire
Alpha / Demo — Playable demo for community testing
Steam Release — Full game launch

// Stay in the Loop

Follow development across these platforms for the latest updates, early access content, and community discussion.

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